Gameplay/Overview

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God of Stackers is a free-to-play browser game that combines a competitive block-stacking puzzle fighter with a visual novel story and gacha-based character collection.

Core loop[edit]

Matches are played on a standard 10-column board with familiar falling-block controls (hold, a 5-piece next queue, SRS rotation, hard and soft drop). On top of that, every match is a fight between two characters:

  • Clearing lines sends attack to your opponent or cancels garbage headed your way. How much depends on your character's damage table. See Stacking Mechanics.
  • Phases rise as the match goes on, strengthening your attack and defense and unlocking stronger abilities.
  • Abilities are equipped in a loadout of three, plus a character-specific Ultimate. See Loadout System.
  • Characters each have their own damage table, garbage delay and Ultimate. See Character System.

A player loses by topping out, when their stack rises past the top of the board.

Game modes[edit]

Story Mode
The main visual novel campaign. Chapters mix story scenes with battles against characters and Erasure monsters.
Practice
A free-play sandbox for training against a bot, with options to change difficulty and set your phase.
Challenge
A series of challenge levels. Clearing one unlocks the next.
Stamina
An endurance mode against a stream of opponents that grow stronger as you defeat them, with personal and global leaderboards.
Ranked
Matchmade 1v1 matches against other players. See Ranked and PvP.
Custom
Private rooms for playing against friends.

Progression[edit]

New characters and abilities are obtained mainly through Recruitment, the game's gacha system. See Gacha System.

Default controls[edit]

Action Keyboard
Move left / right ← / →
Soft drop ↓
Hard drop Space
Rotate counter-clockwise Z
Rotate clockwise X
Hold C
Abilities 1–3 1, 2, 3
Ultimate 4
Restart R
Chat T

All controls, along with DAS and ARR handling, can be rebound in Settings. Gamepads are supported.

See also[edit]