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	<title>Gameplay/Loadout System - Revision history</title>
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	<updated>2026-11-06T16:29:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.godofstackers.com/index.php?title=Gameplay/Loadout_System&amp;diff=52&amp;oldid=prev</id>
		<title>Hino Amagiri: Write page</title>
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		<updated>2026-10-03T14:38:12Z</updated>

		<summary type="html">&lt;p&gt;Write page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Every character in &amp;#039;&amp;#039;God of Stackers&amp;#039;&amp;#039; brings a &amp;#039;&amp;#039;&amp;#039;loadout&amp;#039;&amp;#039;&amp;#039; into battle: three equippable abilities plus the character&amp;#039;s own &amp;#039;&amp;#039;&amp;#039;Ultimate&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Loadout slots ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Slot !! Default key !! Contents&lt;br /&gt;
|-&lt;br /&gt;
| Ability 1 || 1 || Any ability you own&lt;br /&gt;
|-&lt;br /&gt;
| Ability 2 || 2 || Any ability you own&lt;br /&gt;
|-&lt;br /&gt;
| Ability 3 || 3 || Any ability you own&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 4 || Fixed for each character (see [[Gameplay/Character System|Character System]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Loadouts are saved &amp;#039;&amp;#039;&amp;#039;per character&amp;#039;&amp;#039;&amp;#039;, so each character can have a different setup.&lt;br /&gt;
* Loadouts are edited from the &amp;#039;&amp;#039;&amp;#039;Loadout&amp;#039;&amp;#039;&amp;#039; tab of the character menu. Choosing an ability that is already in another slot swaps the two.&lt;br /&gt;
* New accounts start with &amp;#039;&amp;#039;&amp;#039;Slice (B)&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Fire (B)&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Rain (B)&amp;#039;&amp;#039;&amp;#039; equipped.&lt;br /&gt;
* New abilities are obtained through [[Gameplay/Gacha System|Recruitment]].&lt;br /&gt;
&lt;br /&gt;
== Using abilities ==&lt;br /&gt;
&lt;br /&gt;
Each ability has a &amp;#039;&amp;#039;&amp;#039;cooldown&amp;#039;&amp;#039;&amp;#039; and may need a minimum &amp;#039;&amp;#039;&amp;#039;phase&amp;#039;&amp;#039;&amp;#039; before it can be used (see [[Gameplay/Stacking Mechanics#Phases|Phases]]). Ultimates unlock at Phase 3.&lt;br /&gt;
&lt;br /&gt;
Abilities come in rarities &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;. Higher-rarity versions of the same ability are stronger but often have longer cooldowns.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Defensive ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Ability !! Rarity !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Slice || B || 20 s || Clears your own blocks from the top two rows of your stack. Garbage is not affected.&lt;br /&gt;
|-&lt;br /&gt;
| Slice || A || 22 s || As above, top three rows.&lt;br /&gt;
|-&lt;br /&gt;
| Slice || S || 25 s || As above, top four rows.&lt;br /&gt;
|-&lt;br /&gt;
| Fire || B || 20 s || Removes the top block of every column, unless that block is garbage.&lt;br /&gt;
|-&lt;br /&gt;
| Fire || A || 22 s || As above, top two blocks of every column.&lt;br /&gt;
|-&lt;br /&gt;
| Fire || S || 25 s || As above, top three blocks of every column.&lt;br /&gt;
|-&lt;br /&gt;
| Explosion || B || 25 s || Deletes 2 lines from your incoming garbage meter.&lt;br /&gt;
|-&lt;br /&gt;
| Explosion || A || 25 s || Deletes 4 lines from your incoming garbage meter.&lt;br /&gt;
|-&lt;br /&gt;
| Explosion || S || 25 s || Deletes 6 lines from your incoming garbage meter.&lt;br /&gt;
|-&lt;br /&gt;
| Heart || S || 15 s || Clears garbage rows from the bottom five rows of your board.&lt;br /&gt;
|-&lt;br /&gt;
| Rebalance || B || 20 s || Slides all blocks in each row to the left (rows that contain garbage are not moved).&lt;br /&gt;
|-&lt;br /&gt;
| Rebalance || A || 23 s || Drops all suspended blocks.&lt;br /&gt;
|-&lt;br /&gt;
| Rebalance || S || 30 s || Slides blocks to the left, then drops them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offensive ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Ability !! Rarity !! Cooldown !! Phase !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Rain || B || 30 s || 2 || Drops 4 single blocks onto random columns of the opponent&amp;#039;s board.&lt;br /&gt;
|-&lt;br /&gt;
| Rain || A || 30 s || 2 || Drops 8 single blocks onto the opponent&amp;#039;s board.&lt;br /&gt;
|-&lt;br /&gt;
| Rain || S || 30 s || 3 || Drops 16 single blocks onto the opponent&amp;#039;s board.&lt;br /&gt;
|-&lt;br /&gt;
| Cross || S || 35 s || 3 || Drops a cross-shaped block onto a random column of the opponent&amp;#039;s board.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Offensive abilities ignore your incoming garbage and always reach the opponent.&lt;br /&gt;
&lt;br /&gt;
=== Piece swaps ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Ability !! Rarity !! Cooldown !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| I swap || A || 25 s || Swaps your current piece for an I piece.&lt;br /&gt;
|-&lt;br /&gt;
| T swap || B || 20 s || Swaps your current piece for a T piece.&lt;br /&gt;
|-&lt;br /&gt;
| S / Z / L / J / O swap || C || 20 s || Swaps your current piece for that piece.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Gameplay/Character System]]&lt;br /&gt;
* [[Gameplay/Gacha System]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Hino Amagiri</name></author>
	</entry>
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