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	<title>Gameplay/Character System - Revision history</title>
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	<updated>2026-11-06T16:29:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Hino Amagiri: Write page</title>
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		<updated>2026-10-03T14:38:12Z</updated>

		<summary type="html">&lt;p&gt;Write page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Each playable character in &amp;#039;&amp;#039;God of Stackers&amp;#039;&amp;#039; has their own &amp;#039;&amp;#039;&amp;#039;damage table&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;garbage delay&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;combo table&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Ultimate&amp;#039;&amp;#039;&amp;#039;. Your choice of character changes which clears are worth going for, so it shapes your whole playstyle.&lt;br /&gt;
&lt;br /&gt;
New characters are obtained through [[Gameplay/Gacha System|Recruitment]]. Each character has their own [[Gameplay/Loadout System|loadout]].&lt;br /&gt;
&lt;br /&gt;
== Reading a damage table ==&lt;br /&gt;
&lt;br /&gt;
Each kind of clear has an &amp;#039;&amp;#039;&amp;#039;attack&amp;#039;&amp;#039;&amp;#039; value and a &amp;#039;&amp;#039;&amp;#039;defense&amp;#039;&amp;#039;&amp;#039; value:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;: lines sent per line cleared, before phase multipliers. A quad with attack 1.0 sends 4 lines.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039;: incoming lines cancelled per line cleared, before phase multipliers.&lt;br /&gt;
&lt;br /&gt;
See [[Gameplay/Stacking Mechanics|Stacking Mechanics]] for how cancelling, combos and phases work. The full table for every character can be viewed in the in-game character menu.&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Character !! Rarity !! Role !! Garbage delay !! Specialty&lt;br /&gt;
|-&lt;br /&gt;
| [[Taki Kawahara|Taki]] || A || Classic Duelist || 4.5 s || Quads and downstacking&lt;br /&gt;
|-&lt;br /&gt;
| [[Tokiwa Yuuko|Yuuko]] || A || Combo Specialist || 2.5 s || Combos&lt;br /&gt;
|-&lt;br /&gt;
| [[Evangeline Wyndham|Evangeline]] || S || T-Spin Specialist || 3.5 s || T-Spins&lt;br /&gt;
|-&lt;br /&gt;
| [[Ayano Hasegawa|Ayano]] || S || Late Power || 3.5 s || Phase 6, Perfect Clears&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Taki ===&lt;br /&gt;
&lt;br /&gt;
[[Taki Kawahara|Taki]] is the default character. He has the longest garbage delay of any character, which gives him the most time to deal with incoming attacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clear !! Attack !! Defense&lt;br /&gt;
|-&lt;br /&gt;
| Single || 0 || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Double || 0.5 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Triple || 0.75 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Quad || 1.0 || — (passthrough)&lt;br /&gt;
|-&lt;br /&gt;
| T-Spin Single || 0.5 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| T-Spin Double || 1.0 || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| T-Spin Triple || 1.5 || 1.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Quad Passthrough&amp;#039;&amp;#039;&amp;#039;: Taki&amp;#039;s quads never cancel. They always send their full attack, even with garbage in his meter.&lt;br /&gt;
* Combo only builds from garbage clears.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ultimate&amp;#039;&amp;#039;&amp;#039; (Phase 3, 40 s cooldown): needs garbage in Taki&amp;#039;s meter. Clears 50% of his incoming garbage and reflects 200% of the cleared amount back at the opponent as messy garbage.&lt;br /&gt;
&lt;br /&gt;
=== Yuuko ===&lt;br /&gt;
&lt;br /&gt;
[[Tokiwa Yuuko|Yuuko]] has the shortest garbage delay, but the strongest combo table in the game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clear !! Attack !! Defense&lt;br /&gt;
|-&lt;br /&gt;
| Single || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Double || 1.0 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Triple || 1.0 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Quad || 1.0 || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| T-Spin Single || 0.5 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| T-Spin Double || 1.5 || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| T-Spin Triple || 2.0 || 0.75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Color Combo&amp;#039;&amp;#039;&amp;#039;: Yuuko can build combo by clearing rows that contain no garbage. These clears add less Burst than garbage clears.&lt;br /&gt;
* Her combo table peaks at long combos (around 11–14).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ultimate&amp;#039;&amp;#039;&amp;#039; (Phase 3, 60 s cooldown): for 20 seconds, increases attack and cancel power by 25% at Phase 3, or 50% at Phase 4 and above.&lt;br /&gt;
&lt;br /&gt;
=== Evangeline ===&lt;br /&gt;
&lt;br /&gt;
[[Evangeline Wyndham|Evangeline]] has weak regular line clears, but her T-Spins are the strongest in the game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clear !! Attack !! Defense&lt;br /&gt;
|-&lt;br /&gt;
| Single || 0 || 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Double || 0.5 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Triple || 0.5 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Quad || 0.75 || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| T-Spin Single || 1.0 || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| T-Spin Double || 2.5 || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| T-Spin Triple || 3.0 || — (passthrough)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Her T-Spin Singles send messy column garbage.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;TST Passthrough&amp;#039;&amp;#039;&amp;#039;: her T-Spin Triples never cancel and always send their full attack.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Defensive Combo Only&amp;#039;&amp;#039;&amp;#039;: her combos can cancel incoming garbage but never send attack.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ultimate&amp;#039;&amp;#039;&amp;#039; (Phase 3, 60 s cooldown): holds back all incoming garbage until the Ultimate ends, so none of it lands on her board in the meantime. At Phase 3 it lasts 15 seconds. From Phase 4 onwards it lasts 35 seconds and also grants 35% attack and defense.&lt;br /&gt;
&lt;br /&gt;
=== Ayano ===&lt;br /&gt;
&lt;br /&gt;
[[Ayano Hasegawa|Ayano]] is the only character who can reach &amp;#039;&amp;#039;&amp;#039;Phase 6&amp;#039;&amp;#039;&amp;#039;, which makes her strongest late in a match.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clear !! Attack !! Defense&lt;br /&gt;
|-&lt;br /&gt;
| Single || 0 || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Double || 0.5 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Triple || 0.75 || 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Quad || 1.0 || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| T-Spin Single || 0.25 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| T-Spin Double || 1.0 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| T-Spin Triple || 2.0 || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Clear || +4 lines || +4 lines&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+1 Max Phase&amp;#039;&amp;#039;&amp;#039;: she can reach Phase 6, where her attack multiplier is 3.0×.&lt;br /&gt;
* Her Perfect Clears add 4 extra lines of attack and 4 extra lines of cancelling.&lt;br /&gt;
* Combo only builds from garbage clears.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ultimate&amp;#039;&amp;#039;&amp;#039; (Phase 3, 20 s cooldown, 10 s from Phase 5): Ayano has a &amp;#039;&amp;#039;&amp;#039;Focus&amp;#039;&amp;#039;&amp;#039; gauge, which fills from Perfect Clears, T-Spin Doubles, quads and other spins. Her Ultimate is a toggle that uses up Focus while it is on. While active it:&lt;br /&gt;
* grants 75% extra cancel power and 2 extra seconds of garbage delay,&lt;br /&gt;
* grants up to 75% extra attack, scaled by how much Focus she has left,&lt;br /&gt;
* doubles her T-Spin Double damage and her Perfect Clear bonus.&lt;br /&gt;
It ends when her Focus runs out, or when she turns it off to save the rest. Focus does not fill while the Ultimate is active.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Gameplay/Stacking Mechanics]]&lt;br /&gt;
* [[Gameplay/Loadout System]]&lt;br /&gt;
* [[Gameplay/Gacha System]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Hino Amagiri</name></author>
	</entry>
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