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Gameplay/Loadout System
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Every character in ''God of Stackers'' brings a '''loadout''' into battle: three equippable abilities plus the character's own '''Ultimate'''. == Loadout slots == {| class="wikitable" ! Slot !! Default key !! Contents |- | Ability 1 || 1 || Any ability you own |- | Ability 2 || 2 || Any ability you own |- | Ability 3 || 3 || Any ability you own |- | Ultimate || 4 || Fixed for each character (see [[Gameplay/Character System|Character System]]) |} * Loadouts are saved '''per character''', so each character can have a different setup. * Loadouts are edited from the '''Loadout''' tab of the character menu. Choosing an ability that is already in another slot swaps the two. * New accounts start with '''Slice (B)''', '''Fire (B)''' and '''Rain (B)''' equipped. * New abilities are obtained through [[Gameplay/Gacha System|Recruitment]]. == Using abilities == Each ability has a '''cooldown''' and may need a minimum '''phase''' before it can be used (see [[Gameplay/Stacking Mechanics#Phases|Phases]]). Ultimates unlock at Phase 3. Abilities come in rarities '''S''', '''A''', '''B''' and '''C'''. Higher-rarity versions of the same ability are stronger but often have longer cooldowns. == Abilities == === Defensive === {| class="wikitable sortable" ! Ability !! Rarity !! Cooldown !! Effect |- | Slice || B || 20 s || Clears your own blocks from the top two rows of your stack. Garbage is not affected. |- | Slice || A || 22 s || As above, top three rows. |- | Slice || S || 25 s || As above, top four rows. |- | Fire || B || 20 s || Removes the top block of every column, unless that block is garbage. |- | Fire || A || 22 s || As above, top two blocks of every column. |- | Fire || S || 25 s || As above, top three blocks of every column. |- | Explosion || B || 25 s || Deletes 2 lines from your incoming garbage meter. |- | Explosion || A || 25 s || Deletes 4 lines from your incoming garbage meter. |- | Explosion || S || 25 s || Deletes 6 lines from your incoming garbage meter. |- | Heart || S || 15 s || Clears garbage rows from the bottom five rows of your board. |- | Rebalance || B || 20 s || Slides all blocks in each row to the left (rows that contain garbage are not moved). |- | Rebalance || A || 23 s || Drops all suspended blocks. |- | Rebalance || S || 30 s || Slides blocks to the left, then drops them. |} === Offensive === {| class="wikitable sortable" ! Ability !! Rarity !! Cooldown !! Phase !! Effect |- | Rain || B || 30 s || 2 || Drops 4 single blocks onto random columns of the opponent's board. |- | Rain || A || 30 s || 2 || Drops 8 single blocks onto the opponent's board. |- | Rain || S || 30 s || 3 || Drops 16 single blocks onto the opponent's board. |- | Cross || S || 35 s || 3 || Drops a cross-shaped block onto a random column of the opponent's board. |} Offensive abilities ignore your incoming garbage and always reach the opponent. === Piece swaps === {| class="wikitable sortable" ! Ability !! Rarity !! Cooldown !! Effect |- | I swap || A || 25 s || Swaps your current piece for an I piece. |- | T swap || B || 20 s || Swaps your current piece for a T piece. |- | S / Z / L / J / O swap || C || 20 s || Swaps your current piece for that piece. |} == See also == * [[Gameplay/Character System]] * [[Gameplay/Gacha System]] [[Category:Gameplay]]
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